top of page
VGL_Banner_wLogo.png

A LUDIC SOCIETY

Alexander Pfeiffer, Alexiei Dingli, Andrew Phelps, Bastian Krupp, Benjamin Kirchengast, Constantin Kraus, Daniela Hau, Doris Rusch, Eugen Pfister, Frank Pourvoyeur, Josephine Baird, Kathryn Friesen, Mario Platzer, Mario S. Staller, Michael Black, Mona Khattab, Natalie Denk, Pascal Marc Wagner, Ricarda Goetz-Preisner, Simon Wimmer, Sonja Gabriel, Steve Hilbert, Swen Koerner, Tanja Sihvonen, Thomas Wernbacher, Tobias Unterhuber, Wilfried Elmenreich



 

Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the ‘LUDIC SOCIETY’. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society.


This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783903150720

2021

401

English

eBook


9783903150737

2021

401

OTHER NAMES

A Ludic Society

 

TAGS


Publishers: #UniversityOfKremsPress (University of Krems Press)

Languages: #English

Accessibility: N/A

Year: #Year2021

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#FROGVienna (14th Vienna Games Conference "FROG - Future and Reality of Gaming" 2020)

Comments


bottom of page