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A THEORY OF FUN FOR GAME DESIGN

Raph Koster, Will Wright (Foreword)



 

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.


Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.


You’ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles

  • Most successful games are built upon the same elements

  • Slightly more females than males now play games

  • Many games still teach primitive survival skills

  • Fictional dressing for modern games is more developed than the conceptual elements

  • Truly creative designers seldom use other games for inspiration

  • Games are beginning to evolve beyond their prehistoric origins

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781449363215

2013

300

English

eBook

N/A

2013

300

Spanish

Paperback

9788434243682

2022

300

Chinese

Paperback

9787115392992

2015

300

OTHER NAMES

  • 游戏设计快乐之道

  • Diseño de videojuegos: Una teoría de la diversión

 

TAGS


Authors/Narrators: #RaphKoster #WillWright

Publishers: #OReillyMedia (O'Reilly Media) #Parramón (Parramón) #PeoplePostPress (人民邮电出版社, People Post Press)


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


Opmerkingen


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