Micaela Romanini, Michele Giannone
Having become a mass phenomenon, a distinct medium, and a visual art form of its own, the video game is now an integral part of contemporary imagination. More importantly, it is revolutionizing the entire entertainment and cultural production system, both retrieving and creating new meanings. In this volume, the two authors analyze the emergence of a new textual form, interactive, multidirectional, and fragmented, born from the encounter and clash between video games and cinema.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | | 9788865073377 | 2012 | 136 |
OTHER NAMES
Silent Hill 2 - La Nebbia e le Tenebre
TAGS
Authors: #MicaelaRomanini #MicheleGiannone
Publishers: #Universitalia (Universitalia) #VIGAMUS (VIGAMUS, Museo del Videogioco di Roma)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2012
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VIGAMUSConsciousGaming (VIGAMUS Conscious Gaming #2)
Comentários