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ADVANCED 3-D GAME PROGRAMMING WITH DIRECTX 7.0

Adrian Perez



 

This latest addition to the Wordware Game Developer’s Library describes how to create computer games with cutting-edge 3-D algorithms and effects. Advanced 3-D Game Programming Using DirectX 7.0 is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions.


The CD includes:

  • Full source code in C++, including a complete game demonstrating techniques covered in the book

  • Microsoft’s DirectX 7a SDK

  • Source code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal Space

  • Select articles on advanced gaming topics contributed by members of the graphics and game programming industry

  • Paint Shop Pro evaluation edition for making textures

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Softcover


9781556227219

2000

610

 

TAGS


Authors: #AdrianPerez

Publishers: #WordwareGlobal (Wordware Global)

Languages: #English

Format: #Softcover

Accessibility: N/A

Year: #Year2000


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#WordwareGameDevelopersLibrary (Wordware Game Developer's Library)

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