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ALTERNATE REALITY GAMES: PROMOTION AND PARTICIPATORY CULTURE

Stephanie Janes



 

Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs).


Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today.


With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780815386803

2019

144

English

Paperback

9781032338125

2022

144

English

eBook

9781351174749

2019

144

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Genres: ##ARG (Alternate Reality Game) #GameStudies


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