Shawn Graham
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | | 9781789207866 | 2020 | 210 |
English | Paperback | | 9781789208719 | 2020 | 210 |
English | eBook | | 9781789207873 | 2020 | 210 |
OTHER NAMES
AN ENCHANTMENT OF DIGITAL ARCHAEOLOGY: Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence
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Authors: #ShawnGraham
Publishers: #BerghahnBooks (Berghahn Books)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2020
Genres: #AI #Archaeology #GameStudies
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#Buried (Buried)
#Caesar (Caesar)
#Civilization (Sid Meier's Civilization)
#DepressionQuest (Depression Quest)
#EvolvingPlanet (Evolving Planet)
#GrandAges (Grand Ages: Rome)
#SimCity (SimCity)
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