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ANCIENT GREECE AND ROME IN VIDEO GAMES

Ross Clare



 

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment.


Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781350157194

2021

240

English

Paperback

9781350194113

2023

240

English

eBook

N/A

2021

240


 

TAGS


Authors: #RossClare

Publishers: #Bloomsbury

Languages: #English

Accessibility: N/A


Companies:

N/A


Public Figures:

N/A


Games: #Eleusis (Eleusis) #GodofWar (God of War [2005]) #ImperiumRomanum (Imperium Romanum) #SalammbôBattleforCarthage (Salammbô: Battle for Carthage) #TotalWar (Rome: Total War)


Misc:

#IMAGINESClassicalReceptionsintheVisualandPerformingArts (IMAGINES - Classical Receptions in the Visual and Performing Arts)

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