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ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER

  • Writer: Dean Guadagno
    Dean Guadagno
  • Oct 9, 2022
  • 1 min read

Updated: Mar 9

Alan Thorn



 

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers.


In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine.


By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

eBook


9781305501843

2014

132

 

TAGS


Authors/Narrators: #AlanThorn

Publishers: #CengageLearning (Cengage Learning)

Languages: #English

Format: #eBook

Accessibility: N/A

Year: #Year2014


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#Blender (Blender)

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