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ANY %: A HISTORY OF SPEEDRUNNING

Kat Brewster



 

Some people play games for fun. Some play to switch off and relax. Others want to explore every nook and cranny that developers lovingly engineer into their favourite games. Then there’s a select few that get their kicks from going fast. Called speedrunners, this niche group scours every inch of a game with a fine-tooth comb to find exploits, break boundaries, and reach the end faster than anyone else. ANY%: A History of Speedrunning welcomes you to the high-octane world of completing games at lightning speeds.


Kat Brewster delves into the lengths the speedrunning community will go to in order to shave a nanosecond off their time: exploiting bugs, capitalizing on glitches, and mastering precise button timings. It’s high-speed racing, video game-style, with competitors striving to pass the finish line first in record-breaking time. This inimitable, thriving subculture defies genre boundaries to unite speedsters across a diverse landscape of gaming interests. After all, in which other corner of the internet will you find people cheering equally for people playing Elden Ring, Mike Tyson’s Punch-Out!!, and The Legend of Zelda: Ocarina of Time?


ANY% explores the origins of speedrunning from the late ’80s and early ’90s up to the present day, through interviews with runners that achieved the impossible. Dozens of runners and passionate community members give their accounts of what makes an excellent game to run, how the scene originated, what the advent of the internet and streaming sites meant for speedrunning, and where the future of the scene lies.


Whether you’re a die-hard speedrunner, curious about the unsung heroes of gaming’s high-speed subculture, or somewhere between the two, ANY% is an exhilarating exploration of the most innovative and impressive scene in the gaming sphere.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

TBD

2025

224

OTHER NAMES

ANY%: A History of Speedrunning

 

TAGS


Authors: #KatBrewster

Publishers: #ReadOnlyMemory (Read-Only Memory)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2025


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


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