Andrew Reinhard
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781785338731 | 2018 | 236 | |
English | Hardcover | 9781785338784 | 2018 | 236 | |
English | eBook | N/A | 2018 | 236 | |
Spanish | Paperback | 9788416725083 | 2020 | 298 |
OTHER NAMES
Archaeogaming. Una arqueología de y en los videojuegos
TAGS
Authors: #AndrewReinhard
Publishers: #BerghahnBooks (Berghahn Books)
Format: #Hardcover #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2021
Genres: #Archaeology #GameStudies
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