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ARCHITECTURE AND VIDEOGAMES: INTERSECTING WORLDS

Vincent Hui, Ryan Scavnicky, Tatiana Estrina



 

This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.


With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?


The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781032528854

2025

374

English

eBook

N/A

2025

374

OTHER NAMES

Architecture and Videogames: Intersecting Worlds

 

TAGS


Publishers: #Routledge

Languages: #English

Format: #Paperback

Year: #Year2025

Genres: #GameStudies


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Games:

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Misc:

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