top of page
VGL_Banner_wLogo.png

ARTIFICIAL INTELLIGENCE IN GAMES

Paul Roberts



 

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.


Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.


This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781032033228

2022

310

English

Hardcover

9781032305950

2022

310

English

eBook

9781003305835

2022

310

 

TAGS


Authors: #PaulRoberts

Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2022

Genres: #AI #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page