Pascal Krajewski, Espen Aarseth, Hélene Sellier, Julie Delbouille, Pierre-Yves Hurel, Douglas Hoare, Olivia Levet, Guofan Xiong, Chu-Yin Chien, Richard Bartle
An undeniable cultural object, the video game has not achieved the artistic dignity of other arts and media: it is criticized for being playful, technological and commercial. But are these really fatal flaws? Isn't it rather new resources to create works by forging rich imaginations? A digital object, the video game is designed using numerous technological tools, assisting as much as formatting the types of thought and writing offered to its creator. An interactive device, it reinvents the role of the spect-actor immersed in the heart of the creative process and the deployment of the work. A major element of a cross-media culture, it draws on various artistic sources. These are the main areas of the question that this book attempts to shed light on.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | | 9782343231273 | 2021 | 224 |
OTHER NAMES
LA CRÉATION ARTISTIQUE DANS LE JEU VIDEO
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