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BASICS OF GAME DESIGN

Michael E. Moore



 

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781138427877

2017

392

English

Paperback

9781568814339

2011

392

English

eBook

N/A

2016

392

OTHER NAMES

Basics of Game Design

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

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