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BOSS FIGHT BOOKS #29 - GOLDENEYE 007

Alyse Knorr



 

Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation.

But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late.

Through extensive interviews with GoldenEye’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

TBD

2022

256

English

Paperback

9781940535296

2022

256

 

TAGS


Authors: #AlyseKnorr

Publishers: #BossFightBooks (Boss Fight Books)

Languages: #English

Accessibility: N/A

Year: #Year2022


Companies:

#Rare (Rare Ltd.)


Public Figures:

N/A


Games:

#JamesBond (Goldeneye 007)


Misc:

#N64 (Nintendo 64, N64)

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