Anna Anthropy
In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games.
This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a nine-or-ten-year-old gets her hands on a programming language she can understand.
It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | | 9781940535029 | 2014 | 144 |
English | eBook | | N/A | 2014 | 144 |
TAGS
Authors: #AnnaAnthropy
Publishers: #BossFightBooks (Boss Fight Books)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2014
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Public Figures:
#TimSweeney (Tim Sweeney)
Games:
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