NFGMan
Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations.
This book will cover both subjects as well as examining the evolution of gaming graphics--explaining the significance of the changes we've seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal.
Practical and inspirational tutorials that enable you to clearly understand the processes involved in creating art for mobile devices
Timely and inspirational information
Features over 400 full-color images to inspire and instruct
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | Focal Press | 9780240808086 | 2006 | 192 |
English | Paperback | Rotovision | 9782940361120 | 2006 | 192 |
OTHER NAMES
Character Design for Mobile Devices
TAGS
Authors: #NFGMan
Publishers: #FocalPress (Focal Press) #Rotovision (Rotovision)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2006
Genres: #GameDesign #Mobile
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