CLASH OF REALITIES 2015/16: ON THE ART, TECHNOLOGY AND THEORY OF DIGITAL GAMES
- Dean Guadagno
- Oct 8, 2022
- 1 min read
Updated: Jan 14, 2023
Clash of Realities
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?
Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9783837640311 | 2017 | 638 | |
English | eBook | 9783839440315 | 2017 | 638 |
TAGS
Authors: #DavidOReilly #EricZimmerman #FransMäyrä #JanetHMurray #LorenzEngell #MarkJPWolf #MiguelSicart #SusanaTosca #ThomasElsaesser
Publishers: #Transcript (Transcript Publishing)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2017
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