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CLASSICAL ANTIQUITY IN VIDEO GAMES: PLAYING WITH THE ANCIENT WORLD

Christian Rollinger, David Serrano Lozano, Andrew Gardner, Tristan French, Sian Beavers, Dominic Machado, Jeremiah McCall, Roger Travis, Ross Clare, Nico Nolden, Neville Morley, Maciej Paprocki, Alexander Flegler, Erika Holter, Adam Chapman



 

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.


This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781350066632

2020

312

English

Paperback

9781350193864

2021

312

English

eBook

N/A

2020

312


 

TAGS


Publishers: #Bloomsbury (Bloomsbury)

Languages: #English

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#IMAGINESClassicalReceptionsintheVisualandPerformingArts (IMAGINES - Classical Receptions in the Visual and Performing Arts)

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