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COMPUTER GAME DEVELOPMENT: MANUFACTURER'S COMPENDIUM

Rafał Nowocień



 

Become a professional producer of computer games

  • Learn the phases of creating a computer game

  • Find out who's who in the production process

  • Learn to prepare appropriate documentation

Developing computer games , like the production of any other type of software, is a complex, multi-stage process that requires the involvement of a number of different specialists, proper coordination of activities, controlling deadlines and budgets, as well as continuous management and supervision over the team. Many promising projects fail not due to the difficult market situation or insufficient funds for investment, but due to the simple lack of knowledge and experience of the people running them, often manifested by excessive optimism and a poorly objective assessment of reality.


This can be avoided by arming yourself with the appropriate competences in advance. Find out what the process of creating computer games looks like , what roles are necessary at each stage of work and who is responsible for what, as well as what documentation needs to be prepared before and during production. Learn the scope of responsibilities and specificity of the game project manager's work, acquire the most important skills from the producer's point of view and learn to pass the dangerous reefs that have caused more than one spectacular catastrophe. This book will open your eyes to many things that are not obvious - it will help you not only avoid mistakes, but also succeed in the industry!

  • Management, creative, artistic, programming and other roles

  • The course of the process and the production phase of a computer game

  • Development of the concept, assumptions and design of the game

  • Creating documentation and planning activities

  • Programming, testing and versioning of the game

  • Game publishing, marketing and customer service

Plan, manage, document - succeed in the gaming industry!

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Polish

Paperback


9788328353947

2019

200

OTHER NAMES

  • Tworzenie gier komputerowych. Kompendium producenta

 

TAGS


Publishers: #Helion (Helion)

Languages: #Polish

Format: #Paperback

Accessibility: N/A

Year: #Year2019


Companies:

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Public Figures:

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Games:

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Misc:

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