top of page
VGL_Banner_wLogo.png

DESIGNING GAMES MEANT FOR SHARING

Ioana-Iulia Cazacu



 

This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.


Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.


This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781032322872

2024

210

English

Hardback


9781032322971

2024

210

English

eBook


9781003314325

2024

210

OTHER NAMES

Designing Games Meant for Sharing

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page