Hiroshi Matsuyama
“CyberConnect2 is a pain to deal with.”
After lifting themselves to fame with the .hack series, CyberConnect2 proved that the concept that licensed games are immediately bad with their mega-hit game adaptations of Naruto and JoJo’s Bizarre Adventure. Their incredible success in the licensed game genre has led this game development company based in Fukuoka to being praised by those within and outside of the industry. Why does CC2 never make compromises in regards to quality? What is the company’s secret to success that led them to releasing the NARUTO: Ultimate Ninja series, that has shipped over 13 million copies worldwide? The author of this book—who just happens to be a game creator and the president of CC2—explains the madness behind his digital daydreams, and how he makes those dreams into reality.
“It’s something that everyone can do, but something no one actually does. That’s all there is to it.”
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | eBook | N/A | 2019 | 125 |
TAGS
Authors: #HiroshiMatsuyama
Publishers: #SelfPublished (Self Published)
Languages: #English
Format: #eBook
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2019
Genres: #GeneralHistory
Companies:
#CyberConnect2 (CyberConnect2)
Public Figures:
N/A
Games:
#hack (.hack series) #Naruto (Naruto: Ultimate Ninja series) #JojosBizarreAdventure (Jojo's Bizarre Adventure: All Star Battle, Jojo's Bizarre Adventure: Eyes of Heaven)
Misc:
N/A
Comments