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DIGITAL GAMEPLAY: ESSAYS ON THE NEXUS OF GAME AND GAMER

Aleksandra K. Krotoski, Christina Sommerfeldt, David J. Leonard, Eugénie Shinkle, Harry J. Brown, Jennifer Jenson, John Unger, Jonathan Boulter, Julian Kücklich, Marc C. Santos, Michael Oren, Nate Garrelts, Nicholas Taylor, Porter Lee Troutman Jr., Richard J. Hand, Robin Woods, Sarah E. White, Shira Chess, Suzanne de Castell, Victoria "Tori" Hamilton, Will Slocombe



 

In recent years, computer technology has permeated all aspects of life—not just work and education, but also leisure time. Increasingly, digital games are the way we play.


This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars’ perceptions of digital media and efforts to frame them.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780786422920

2005

268

English

eBook


9780786483471

2005

268

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Accessibility: N/A

Year: #Year2005


Companies:

N/A


Public Figures: N/A


Games: #DeusEx (Deus Ex, Deus Ex: Invisible War)

#Diablo (Diablo II_

#GrandTheftAuto (Grand Theft Auto: Vice City)

#NeverwinterNights (Neverwinter Nights)

#SilentHill (Silent Hill)


Misc:

N/A

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