Felix Zimmermann
"Walking simulators," often discussed among gamers for years due to their departure from traditional digital gaming norms, shift the focus away from players and limit their action choices. The author explores the potential new experiences that can emerge from this departure and concludes that the genre's very concept hinders productive engagement with these innovative games.
A fresh set of terms — "ambience action game," "awareness game," and "explorative game" — is introduced, connecting these games culturally and historically to traditions of immersive landscape experiences in both physical and digital realms. This underscores the significance of immersing in atmospheres, a hallmark of titles like GONE HOME or TACOMA.
Through a fruitful blend of history and game studies, the author provides insight into a unique type of atmosphere prevalent in "explorative games": the atmosphere of the past. This concept lays the groundwork for exploring historical culture through experience in digital games, offering terminology that facilitates the examination of this phenomenon, transcending genre boundaries as well.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | 9783864881480 | 2019 | 134 |
OTHER NAMES
Digitale Spiele als historische Erlebnisräume: Ein Zugang zu Vergangenheitsatmosphären im Explorative Game
Digital games as historical spaces of experience: An approach to atmospheres of the past in explorative games
TAGS
Authors: #FelixZimmermann
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Languages: #German
Format: #Paperback
Accessibility: N/A
Year: #Year2019
Genres: #GameStudies #WorldHistory
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VWHGameStudies (VWH Game Studies)
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