Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781138597822 | 2018 | 290 | |
English | Hardcover | 9781138841628 | 2016 | 302 | |
English | eBook | 9781315732060 | 2016 | 302 |
TAGS
Authors: #AdamChapman
Publishers: #Routledge (Routledge)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Genres: #GameStudies #WorldHistory
Companies:
N/A
Public Figures:
N/A
Games:
#AgeOfEmpires (Age of Empires)
#AssassinsCreed (Assassin's Creed II)
#BrotherInArms (Brother in Arms: Hell's Highway)
#Civilization (Sid Meier's Civilization IV, Sid Meier's Civilization V)
#CrusaderKings (Crusader Kings II)
#MakingHistory (Making History: The Calm and the Storm)
#NeverAlone (Never Alone [Kisima Ingitchuna])
#TotalWar (Empire: Total War, Total War: Rome II)
#WarThunder (War Thunder)
Misc:
N/A
Comments