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DIGITAL GAMES: CHALLENGE AND OPPORTUNITY - PAPERS FROM THE LIT 2006 AND 2007 CONFERENCES

Anja Beyer, Gunther Kreuzberger



 

Digital games have achieved remarkable global success, serving not only as entertainment but also as computer programs, public relations tools, educational environments, and much more.


In an era where digital games were garnering increasing public attention, two conferences, titled "Digital Games - Challenge & Opportunity," were convened in 2006 and 2007 to facilitate scholarly discourse about the phenomenon of computer games. Acknowledging the multifaceted nature of this subject, an interdisciplinary approach was adopted.


This compilation of conference proceedings provides extensive insights into diverse interdisciplinary perspectives on the study of digital games. Encompassing contributions from technical realms such as network technologies, security technologies, and computer graphics, as well as domains like cognitive psychology, education, communication, media studies, marketing, and sales, this volume showcases the comprehensive nature of research in this field.


Intended for scientists, practitioners, students, educators, game designers, and developers, this book caters to those interested in contemporary interdisciplinary research paradigms within the realm of digital games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783940317049

2009

344

OTHER NAMES

  • Digitale Spiele — Herausforderung und Chance

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2009


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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