Gülin Terek Ünal, Uğur Bati
Is a digital game just a game? This question has been in discussion for as far back as games go, and gained even more momentum in the 90s. European and American researchers conducted seminal studies on the subject - including academics in Turkey since the early 80s.
It's important to remember Günseli Bayraktutan Sütçü and Mutlu Binark who carried out the "Digital Game Culture" project, and the books they published in the context of this project. First of all, this book aims to follow the path they opened and reach new perspectives...
Now let's get back to our question: Is a digital game just a game? Just for fun? Just to pass the time? Just for a sense of competition? Or... perhaps a little addictive? Some alternate identity? A feeling of belonging? The allure of anonymity? Or even the enjoyment of a little narrative?
The list could go on, and you'll see all of these questions and more explored by the authors in this book, coming at the topic from various perspectives. At the end of the day....it's not "just" a game.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Turkish | Paperback | | 9786055500160 | 2011 | 286 |
OTHER NAMES
Dijital Oyunlar: Kendi Dünyanda Yaşa Bizimkinde Oyna
TAGS
Authors/Narrators: #AltuğIşiğan #BarbarosBostan #Di̇ğdemSezen #GülinTerekÜnal #LeventEldeni̇z #Nuri̇sertaçSirma #ÖzgülDağli #TEmreYildirim #Tonguçİbrahi̇mSezen #UğurBati
Publishers: #DerinYayınları (Derin Yayınları)
Languages: #Turkish
Format: #Paperback
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Year: #Year2011
Genres: #GameStudies
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