top of page
VGL_Banner_wLogo.png

DIGITAL ZOMBIES, UNDEAD STORIES: NARRATIVE EMERGENCE AND VIDEOGAMES

Lawrence May



 

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time.


Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781501363542

2021

264

English

Paperback

9781501374876

2022

264

English

eBook

N/A

2021

264


 

TAGS


Authors: #LawrenceMay

Publishers: #Bloomsbury (Bloomsbury)

Languages: #English

Accessibility: N/A

Genres: #Horror


Companies:

N/A


Public Figures:

N/A


Games:

N/A

Misc: N/A

Comments


bottom of page