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DIRECTING GAME ANIMATION: BUILDING A VISION AND A TEAM WITH INTENT

Mike Jungbluth



 

The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined.


Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs.


Animation, like every part of a game, cannot succeed―let alone function―in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry.


This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership.


  • What is your role? Learn how to establish expectations and needs specific to the project and team.

  • How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style.

  • How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project.

  • How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032410876

2024

224

English

Paperback


9781032410784

2024

224

English

eBook


N/A

2024

224

OTHER NAMES

Directing Game Animation: Building a Vision and a Team with Intent

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign (Game Design)


Companies:

N/A


Public Figures:

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Games:

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Misc:

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