DISABILITY AND VIDEO GAMES: PRACTICES OF EN-/DISABLING MODES OF DIGITAL GAMING
- Dean Guadagno
- May 26, 2024
- 1 min read
Alexander Horowitz, Axell Fontaine, Beate Ochsner, David Parisi, Diane Carr, Jan Mueggenburg, Laura König, Mark Barlet, Markus Spöhrer, Mat Dalgleish, Philipp Macele, Sandra Uhling, Simon Ledder, Tom Bieling, Ulf-Dietrich Reips, Ursula Fischer
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa.
Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9783031343735 | 2023 | 357 | |
English | Paperback | 9783031343766 | 2023 | 357 | |
English | eBook | 9783031343742 | 2023 | 357 |
OTHER NAMES
Disability and Video Games - Practices of En-/Disabling Modes of Digital Gaming
TAGS
Authors: #AlexanderHorowitz #AxellFontaine #BeateOchsner #DavidParisi #DianeCarr #JanMueggenburg #LauraKönig #MarkBarlet #MarkusSpöhrer #MatDalgleish #PhilippMacele #SandraUhling #SimonLedder #TomBieling #UlfDietrichReips #UrsulaFischer
Publishers: #Palgrave (Palgrave)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Year: #Year2024
Companies:
N/A
Public Figures:
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Games:
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Misc:
#PalgraveGamesInContext (Palgrave Games In Context)
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