Alexander Horowitz, Axell Fontaine, Beate Ochsner, David Parisi, Diane Carr, Jan Mueggenburg, Laura König, Mark Barlet, Markus Spöhrer, Mat Dalgleish, Philipp Macele, Sandra Uhling, Simon Ledder, Tom Bieling, Ulf-Dietrich Reips, Ursula Fischer
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa.
Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9783031343735 | 2023 | 357 | |
English | Paperback | 9783031343766 | 2023 | 357 | |
English | eBook | 9783031343742 | 2023 | 357 |
OTHER NAMES
Disability and Video Games - Practices of En-/Disabling Modes of Digital Gaming
TAGS
Authors: #AlexanderHorowitz #AxellFontaine #BeateOchsner #DavidParisi #DianeCarr #JanMueggenburg #LauraKönig #MarkBarlet #MarkusSpöhrer #MatDalgleish #PhilippMacele #SandraUhling #SimonLedder #TomBieling #UlfDietrichReips #UrsulaFischer
Publishers: #Palgrave (Palgrave)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Year: #Year2024
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#PalgraveGamesInContext (Palgrave Games In Context)
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