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DOING THINGS WITH GAMES: SOCIAL IMPACT THROUGH PLAY

Lindsay D. Grace



 

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.


Key Features

  • Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners

  • Provides design and implementation strategies for social impact games

  • Provides wide ranging case studies in social impact games

  • Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems

  • Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781138367272

2019

266

English

Paperback

9781138367265

2019

266

English

eBook

9780429429880

2019

266


 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2019


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Games:

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Misc:

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