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DRAWING BASICS AND VIDEO GAME ART: CLASSIC TO CUTTING-EDGE ART TECHNIQUES FOR WINNING VIDEO GAME DESIGN

Chris Solarski, Tristan Donovan (Foreword)



 

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.


Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780823098477

2012

240

English

eBook


N/A

2012

240

OTHER NAMES

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

 

TAGS


Publishers: #WatsonGuptill (Watson-Guptill)

Languages: #English

Accessibility: N/A Year: #Year2012

Genres: #GameStudies


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Games:

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Misc:

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