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EDU-GAMERS: VIDEO LUDIC RESOURCES FOR AN EDUCATING SOCIETY

Clara Cordero Balcázar



 

This work focuses its gaze on the video game as a learning resource within the framework of a society that embraces the cultural values ​​of gaming and digital transformation, and grows hand in hand with unstoppable social change. In the first place, it proposes a social theoretical approach to videogames within the family environment as a starting point for the educating society. The gaze is widened to observe the video game from its most contributing face within the citizen community, as a powerful ally to educate, transform and care for the world. In turn, the book analyzes theoretical-practical experiences where videogames play different roles in the classroom ., generating motivation and new ways of learning: Minecraft and collaborative, inclusive and competency-based learning; competitive environments, where the classroom moves to the real world with a transformative purpose; experiences of using the video game that put the students in the role of designers... This text constitutes a great final but open map , which allows visualizing the channels where the video game has a vocation to serve education.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

Paperback


9788412031195

2022

210

OTHER NAMES

  • EDU-GAMERS - RECURSOS VIDELÚDICOS PARA UNA SOCIEDAD EDUCADORA

 

TAGS


Publishers: #HéroesDePapel (Héroes De Papel)

Languages: #Spanish

Format: #Hardcover

Accessibility: N/A

Year: #Year2022

Genres: #GameStudies #Teaching (Pedagogy)


Companies:

N/A


Public Figures:

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Games:

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Misc:

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