top of page
VGL_Banner_wLogo.png

EMOTION IN VIDEO GAME SOUNDTRACKING

Alexis Kirke, Damian T. Murphy, David Bessell, Duncan Williams, Federico Visi, Frithjob Faasch, Giles Hooper, Joe Rees-Jones, Newton Lee



 

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.


Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783319722719

2018

180

English

Paperback


9783319891651

2019

177

English

eBook


N/A

2018

180

 

TAGS


Publishers: #SpringerNature (Springer Nature)

Languages: #English


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page