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ENGAGING WITH VIDEOGAMES: PLAY, THEORY AND PRACTICE

Dawn Stobbart, Monica Evans



 

Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices.


As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development.


The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow.


This volume aims to inspire further research in this rapidly evolving and expanding field.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

eBook

9781848882959

2014

300

 

TAGS


Publishers: #InterDisciplinaryPress (Inter-Disciplinary Press)

Languages: #English

Format: #eBook

Accessibility: N/A

Year: #Year2014


Companies:

N/A


Public Figures:

N/A


Games:

#AgathaChristie (Agatha Christie: Murder On The Orient Express)

#DeusEx (Deus Ex)

#MassEffect (Mass Effect, Mass Effect 3)

#RaidOverMoscow (Raid Over Moscow [Raid])

#ScottPilgrim (Scott Pilgrim vs. The World)

#TheLastExpress (The Last Express)


Misc:

N/A

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