top of page
VGL_Banner_wLogo.png

EVENT-DATABASE ARCHITECTURE FOR COMPUTER GAMES VOL. 1: SOFTWARE ARCHITECTURE AND SOFTWARE PRODUCTION PROCESS

Rodney Quaye



 

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.


This volume begins by describing the formal definition of software production processes in general, and the production process of computer games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process, and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process.


This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032820675

2025

264

English

Paperback


9781032818061

2025

264

OTHER NAMES

Event-Database Architecture for Computer Games: Vol. 1 Software Architecture and the Software Production Process

 

TAGS


Authors: #RodneyQuaye

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#RoutledgeAdvancesInGameStudies (Routledge Advances in Game Studies)

תגובות


bottom of page