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EVENT-DATABASE ARCHITECTURE FOR COMPUTER GAMES VOL. 2: GAME DESIGN AND THE NATURE OF THE BEAST

Rodney Quaye



 

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.


This volume includes a brief overview on how to optimize the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimization. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.


This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032820699

2025

336

English

Paperback


9781032818078

2025

336

OTHER NAMES

Event-Database Architecture for Computer Games: Vol. 2 Game Design and the Nature of the Beast

 

TAGS


Authors: #RodneyQuaye

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#RoutledgeAdvancesInGameStudies (Routledge Advances in Game Studies)

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