FIRST CONTACT: HOW COMPUTERS AND GAMES ENTERED BRAZILIAN HOMES - VOL. 1
- Dean Guadagno
- 9 hours ago
- 1 min read
Henrique Sampaio
This book investigates the process through which personal computers and video games were introduced into Brazilian households. It analyzes the impact of digital technology on daily life, from the first encounters with graphical interfaces to the domestic use of software and electronic games. The approach highlights the social and cultural context that shaped this transition, placing Brazil within the broader global landscape of technological transformation.
The narrative features key figures, products, and historical milestones that contributed to the popularization of computers and video games. It examines advertising campaigns, specialized magazines, computer centers, and the role of rental shops and newsstands. The book also explores how Brazilian families adapted to new technologies, their initial discoveries, and the challenges they faced.
This is the first installment in a series aimed at documenting the history of personal computing in Brazil. The research is based on interviews, archives, images, and documents from the period, offering a comprehensive overview of the arrival of digital media in the home. The publication invites readers to reflect on the construction of Brazil’s digital imagination and the formation of a generation that grew up connected to the world of computing and video games.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9786558847823 | 2025 | 476 |
OTHER NAMES
First Contact: How Computers and Games Entered Brazilian Homes - Vol. 1
Primeiro Contato: Como Os Computadroes e Games Entraram Nos Lares Dos Brasileiros - Vol. 1
TAGS
Authors: #HenriqueSampaio
Publishers: #EditoraEuropa (Editora Europa)
Languages: #Portuguese
Format: #Paperback
Accessibility: N/A
Year: #Year2025
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Games:
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