Javier San Juan Cervera
Diving into video game programming can be overwhelming without prior knowledge, due to the many aspects that need to be developed (graphic routines, physical simulation, audio reproduction, artificial intelligence, or input data capture). Sometimes, step-by-step tools are used to create a video game, but users may not know how to proceed from there or understand the context of the elements used.
This book clearly and instructively addresses video game programming, both from a theoretical perspective—introducing and establishing fundamental concepts—and from a practical perspective, applying these concepts using a widely used game engine, Unity 3D. Additionally, the chapters include a series of progressively challenging exercises for readers to practice and solidify their knowledge, with solutions provided at the end of the book.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9788413570433 | 2020 | 286 |
OTHER NAMES
Fundamentals of Video Game Programming
Fundamentos de programación para videojuegos
TAGS
Authors: #JavierSanJuanCervera
Publishers: #Sintesis (Editorial Sintesis)
Languages: #Spanish
Format: #Paperback
Accessibility: N/A
Year: #Year2020
Genres: #GameDesign
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