top of page
VGL_Banner_wLogo.png

FUNDAMENTALS OF VIDEO GAME PROGRAMMING

Javier San Juan Cervera



 

Diving into video game programming can be overwhelming without prior knowledge, due to the many aspects that need to be developed (graphic routines, physical simulation, audio reproduction, artificial intelligence, or input data capture). Sometimes, step-by-step tools are used to create a video game, but users may not know how to proceed from there or understand the context of the elements used.


This book clearly and instructively addresses video game programming, both from a theoretical perspective—introducing and establishing fundamental concepts—and from a practical perspective, applying these concepts using a widely used game engine, Unity 3D. Additionally, the chapters include a series of progressively challenging exercises for readers to practice and solidify their knowledge, with solutions provided at the end of the book.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

Paperback


9788413570433

2020

286

OTHER NAMES

Fundamentals of Video Game Programming

Fundamentos de programación para videojuegos

 

TAGS


Publishers: #Sintesis (Editorial Sintesis)

Languages: #Spanish

Format: #Paperback

Accessibility: N/A

Year: #Year2020

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page