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GAME AI PRO 360: GUIDE TO ARCHITECTURE

Alex Champandard, Andrea Schiel, Anthony Francis, Ben Sunshine-Hill, Bill Merrill, Bobby Anguelov, Carle Côté, Caroline Chopinaud, Christopher Dragert, Clodéric Mars, Daniel Hilburn, Dave Mark, David "Rez" Graham, Doug Binks, Éric Jacopin, Etienne de Sevin, John Manslow, Joudan Tatsuhiro, Kazuya Shimokawa, Kevin Dill, Kousuke Namiki, Luke Dicken, Matthew Jack, Michael Dawe, Mike Lewis, Philip Dunstan, Prasert Prasertvithyakarn, Robert Zubek, Sergio Ocio Barriales, Steve Gargolinksi, Steve Rabin, Sumeet Jakatdar, Takanori Yokoyama, Tomoki Komatsu, Troy Humphreys, William van der Sterren, Wil Wilson, Youichiro Miyake, Youji Shirakami



 

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.


Key Features

  • Provides real-life case studies of game AI in published commercial games

  • Material by top developers and researchers in Game AI

  • Downloadable demos and/or source code available online

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780367151041

2019

382

English

Hardcover

9780367151072

2019

382

English

eBook

N/A

2019

382

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2019


Companies:

N/A


Public Figures:

N/A


Games:

#1849Game (1849)

#FinalFantasy (#FinalFantasyXV [Final Fantasy 15, FF15, FFXV, Final Fantasy XV])


Misc:

N/A

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