top of page
VGL_Banner_wLogo.png

GAME AI PRO 360: GUIDE TO CHARACTER BEHAVIOR

Cody Watts, Hendrik Skubch, James Ryan, Jeet Shroff, John Manslow, Mark Botta, Max Dyckhoff, Michael Mateas, Mieszko Zielinski, Mike Lewis, Phil Carlisle, Robert Zubek, Sebastian Hanlon, Sergio Ocio Barriales, Steven Rabin, Travis McIntosh



 

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games.


Key Features

  • Provides real-life case studies of game AI in published commercial games

  • Material by top developers and researchers in Game AI

  • Downloadable demos and/or source code available online

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780367151140

2019

150

English

Hardcover

9780367151157

2019

150

English

eBook

N/A

2019

150

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2019


Companies:

N/A


Public Figures:

N/A


Games:

#DragonAge (Dragon Age: Inquisition)

#TheLastOfUs (The Last of Us)


Misc:

N/A

Comentarios


bottom of page