Alex Nash, Andrew Fray, Ben Sunshine-Hill, Bobby Anguelov, Chris Jenner, Clodéric Mars, Daniel Brewer, D. Hunter Hale, Elijah Emerson, Eric Martel, Fabien Gravot, Fernando Silva, G. Michael Youngblood, Graham Pentheny, Hendrik Skubch, Ingimar Hólm Guðmundsson, Ioannis Karamouzas, Jan Müller, Jarosław Ciupiński, Jérémy Chanut, Mark Langerak, Nathan Sturtevant, Sergio Ocio Barriales, Stephen Bjore, Stephen J. Guy, Steve Rabin, Sven Koenig, Takanori Yokoyama, Tansel Uras, Youichiro Miyake
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.
Key Features
Provides real-life case studies of game AI in published commercial games
Material by top developers and researchers in Game AI
Downloadable demos and/or source code available online
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | | 9780367151119 | 2019 | 296 |
English | Hardcover | | 9780367151133 | 2019 | 296 |
English | eBook | | N/A | 2019 | 296 |
TAGS
Authors: #AlexNash #AndrewFray #BenSunshineHill #BobbyAnguelov #ChrisJenner #ClodéricMars #DanielBrewer #DHunterHale #ElijahEmerson #EricMartel #FabienGravot #FernandoSilva #GMichaelYoungblood #GrahamPentheny #HendrikSkubch #IngimarHólmGuðmundsson #IoannisKaramouzas #JanMüller #JarosławCiupiński #JérémyChanut #MarkLangerak #NathanSturtevant #SergioOcioBarriales #StephenBjore #StephenJGuy #SteveRabin #SvenKoenig #TakanoriYokoyama #TanselUras #YouichiroMiyake
Publishers: #CRCPress (CRC Press)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Year: #Year2019
Genres: #AI #GameDesign
Companies:
N/A
Public Figures:
N/A
Games:
#AssassinsCreed (Assassin's Creed: Syndicate)
Misc:
N/A
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