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GAME AI PRO 360: GUIDE TO MOVEMENT AND PATHFINDING

Alex Nash, Andrew Fray, Ben Sunshine-Hill, Bobby Anguelov, Chris Jenner, Clodéric Mars, Daniel Brewer, D. Hunter Hale, Elijah Emerson, Eric Martel, Fabien Gravot, Fernando Silva, G. Michael Youngblood, Graham Pentheny, Hendrik Skubch, Ingimar Hólm Guðmundsson, Ioannis Karamouzas, Jan Müller, Jarosław Ciupiński, Jérémy Chanut, Mark Langerak, Nathan Sturtevant, Sergio Ocio Barriales, Stephen Bjore, Stephen J. Guy, Steve Rabin, Sven Koenig, Takanori Yokoyama, Tansel Uras, Youichiro Miyake



 

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.


Key Features

  • Provides real-life case studies of game AI in published commercial games

  • Material by top developers and researchers in Game AI

  • Downloadable demos and/or source code available online

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780367151119

2019

296

English

Hardcover

9780367151133

2019

296

English

eBook

N/A

2019

296

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2019


Companies:

N/A


Public Figures:

N/A


Games:

#AssassinsCreed (Assassin's Creed: Syndicate)


Misc:

N/A

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