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GAME AUDIO IMPLEMENTATION: A PRACTICAL GUIDE USING THE UNREAL ENGINE

Richard Stevens, Dave Raybould



 

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you‘ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781138777248

2015

464

English

Hardcover

9781138428133

2017

464

English

eBook

N/A

2015

464


 

TAGS


Publishers: #CRCPress (CRC Press) #Routledge (Routledge)

Languages: #English

Year: #Year2015 #Year2017

Genres: #Music


Companies:

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Games:

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Misc:

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