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GAME AUDIO PROGRAMMING 4: PRINCIPLES AND PRACTICES

Guy Somberg, Christian Tronhjem, Colin Walder, Michael Filion, Alex Pappas, Michelle Auyoung, David Su, Robert Bantin, Matias Lizana García, Simon N. Goodwin, Jorge Garcia, Stéphane Beauchemin, Pablo Schwilden Diaz



 

Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.


With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.


This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032362397

2023

356

English

Paperback

​1st

9781032361079

2023

356

English

eBook

N/A




 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2023


Companies:

N/A


Public Figures: N/A


Games: N/A


Misc:

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