Hannes Witzmann
Game design and research thoroughly explore aspects like graphics, storyline, level design, and gameplay. Even the user interface receives significant attention. However, an often overlooked element is the game controller, whether in the form of a joystick, mouse and keyboard, or other devices. While some games occasionally support analog joysticks or steering wheels, upcoming advancements such as EyeToy, Nintendo DS, and Wii are set to revolutionize this landscape. Gesture-based game control introduces an entirely new layer of interaction, demanding game designers to consider appropriate control methods more seriously. This evolution might even spawn a fresh field of study called "Human-Game Interaction."
The book's first section provides an overview of game controller history, delving into devices like paddles, joysticks, joypads, mice, keyboards, and various unique controllers. The second section then delves into gesture-based game controls, exploring design principles relevant to this control scheme and the technologies enabling it. Notably, the book discusses early gesture-based control products, along with contemporary innovations like EyeToy and Wii. Richly illustrated, this book caters to game researchers, designers, and especially gaming enthusiasts intrigued by the intricate history of game controllers and their equally promising future.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 9783940317148 | 2007 | 130 |
OTHER NAMES
Game Controller: Vom Paddle zur gestenbasierten Steuerung
TAGS
Authors: #HannesWitzmann
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Languages: #German
Format: #Hardcover
Accessibility: N/A
Year: #Year2007
Genres: #GameStudies
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Misc:
#VWHGameStudies (VWH Game Studies)
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