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GAME CULTURE IN JAPAN, CHINA AND KOREA

Kentaro Matsumoto, Teng Jian, Yang Junxiao



 

The whole world is now becoming "gamified." But what is the ideological significance of this? Japan has overtaken the West to take the lead in gaming culture, while China and Korea are quickly catching up.


This is a collection of essays that looks at East Asian gaming culture while exploring the uniqueness of the excellent critiques of the three countries.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Japanese

Paperback


9784788518360

2024

400

OTHER NAMES

Game Culture in Japan, China and Korea

日中韓のゲーム文化論ーなぜ、いま〈東アジア・ゲーム批評〉なのか

 

TAGS


Publisher: #Shinyosha (Shin-yo-sha Publishing [新曜社])

Languages: #Japanese

Format: #Paperback

Accessibility: N/A

Year: #Year2024


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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