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GAME DESIGN: A PRACTICAL APPROACH

Paul Schuytema



 

Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs.


Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there you'll explore the skills you need to have as a game designer and learn when and how to use them. Then you'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gamplay? what is risk-reward? how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed.


The book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of "from the trenches" sidebars by some of the industry's top game designers. So whether you're a new designer, experienced professional, or serious gamer, you'll find the tools and wisdom you need to succeed as a game designer.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781584504719

2006

420

Portuguese

Paperback

9788522106158

2008

472

OTHER NAMES

  • Design de games: Uma abordagem prática

 

TAGS


Publishers: #CengageLearning (Cengage Learning) #CharlesRiverMedia (Charles River Media)

Format: #Paperback

Accessibility: N/A

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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