Joshua Bycer
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.
The first book looking at the history of the genre
A breakdown of both action and RPG design for fans and designers of both
A lesson on difficulty in games and why harder doesn’t mean better
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 1st | 9781032581156 | 2024 | 174 |
English | Hardcover | 1st | 9781032584393 | 2024 | 174 |
English | eBook | 1st | 9781003450078 | 2024 | 174 |
OTHER NAMES
Game Design Deep Dive: Soulslike
TAGS
Authors: #JoshuaBycer
Publishers: #CRCPress (CRC Press)
Languages: #English
Accessibility: N/A
Year: #Year2024
Genres: #GameDesign
Companies:
#FromSoftware (From Software)
Public Figures:
N/A
Games:
#DarkSouls (Dark Souls)
#Fallout (Fallout)
#TheElderScrolls (The Elder Scrolls)
#TheWitcher (The Witcher)
#Ultima (Ultima)
Misc:
#GameDesignDeepDive (Game Design Deep Dive)
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