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GAME DESIGN DEEP DIVE: SOULSLIKE

Joshua Bycer



 

Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.

  • The first book looking at the history of the genre

  • A breakdown of both action and RPG design for fans and designers of both

  • A lesson on difficulty in games and why harder doesn’t mean better

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

​1st

9781032581156

2024

174

English

Hardcover

​1st

9781032584393

2024

174

English

eBook

​1st

9781003450078

2024

174

OTHER NAMES

Game Design Deep Dive: Soulslike

 

TAGS


Authors: #JoshuaBycer

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies:

#FromSoftware (From Software)


Public Figures:

N/A


Games:

#DarkSouls (Dark Souls)

#Fallout (Fallout)

#TheElderScrolls (The Elder Scrolls)

#TheWitcher (The Witcher)

#Ultima (Ultima)


Misc:

#GameDesignDeepDive (Game Design Deep Dive)

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