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GAME DESIGN: IMPOSSIBLE

Guido Schmidt (Author), Courtney Goldsmith (Editor)



 

How do you deal with workplace drama?


Similar to any kind of project where creative people are involved, this is a story of the development of a game. Follow the characters Stephan and Angelo as they try to wrangle the project team into a state where they can work together constructively instead of having to fight for every step of the way. Understand the perspectives of the people working on it and get into all the little quirks and ambiguities that make interacting with other humans so complicated.


This book is written in a two-fold way, hopping back and forth between both. One part is the story of the development of a game based on over 20 years of experience in the industry. Fictional characters find themselves in situations drawn from the real world. The other part is theory, where the events in the book are analyzed and explained through the lens of psychology, shining light on the reasons why humans behave the way they do.


Learn how the dynamics of a team are working and how human behavior, cognitive biases and logical fallacies make working with other people such a challenge.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9798844420825

2022

239

English

eBook

N/A

2022

239

 

TAGS


Publishers: #SelfPublished

Languages: #English

Format: #Paperback

Year: #Year2022


Companies:

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Public Figures:

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Games:

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Misc:

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