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GAME LOVE: ESSAYS ON PLAY AND AFFECTION

Annika Waern, Ashley Brown, Emily ­Flynn-Jones, Esther ­MacCallum-Stewart, Hanna Wirman, Ian Sturrock, Jessica Enevold, Mitu ­Khandaker-Kokoris, Nicole Heber, Nicolle Lamerichs, Olli Tapio Leino, Peter Kelly, Rune Kristian Lundedal Nielsen, Sara Mosberg Iversen, Sebastian Möring, Shira Chess, Tom Apperley



 

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780786496938

2015

284

English

eBook


9781476618784

2015

284

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Accessibility: N/A

Year: #Year2015


Companies:

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Public Figures: N/A


Games: N/A


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